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Old Apr 30, 2008, 09:57 AM // 09:57   #21
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Originally Posted by Bront
The only big hole in Sab's build is minions, as without them, it cuts into it's effectiveness a bit. Occasionally, other things can cut into it's effectiveness as well, but most areas it can roll over effectively with little danger.

Rac's build is a little less area dependant, but requires a primary Warrior or Paragon to play (though someone came up with a R/W build that worked fairly well apparently), as well as at least 1 PvE skill (Save Yourselves!).
Ahh.. well then rac's build would probably be better for me, I play on my warrior most of the time... is there a link to his build? with some info on the required warrior build?
Although, I don't have an allegiance title with the Kurzicks, so I'd have to farm faction to get the PvE skill...

Last edited by posmo; Apr 30, 2008 at 10:15 AM // 10:15..
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Old Apr 30, 2008, 04:17 PM // 16:17   #22
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Quote:
Originally Posted by Bront
The only big hole in Sab's build is minions, as without them, it cuts into it's effectiveness a bit. Occasionally, other things can cut into it's effectiveness as well, but most areas it can roll over effectively with little danger.
It also doesn't have interrupts and hex removal, the two things that falls nicely on a mesmer hero, so sometimes I replace the SS N/Rt with a mesmer instead.

Quote:
Rac's build is a little less area dependant, but requires a primary Warrior or Paragon to play (though someone came up with a R/W build that worked fairly well apparently), as well as at least 1 PvE skill (Save Yourselves!).
Actually I find Sab's build to be less area dependant than Rac's. Rac's build works very well in physical friendly areas but having 3 Paragons+1 non-attacking D/N, expose yourself to the huge number of shutdowns against a physical class like blind, anti-adrenaline skills, shout hexes, attack speed hexes, blocking, miss hexes, etc. And the D/N gets targeted alot due to the huge life sac to maintain DF/OOP, when D/N dies or she is busy kiting your Paragons' effectiveness go down.

Last edited by DarkSpirit; Apr 30, 2008 at 04:22 PM // 16:22..
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Old May 01, 2008, 12:25 AM // 00:25   #23
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Quote:
Originally Posted by posmo
Ahh.. well then rac's build would probably be better for me, I play on my warrior most of the time... is there a link to his build? with some info on the required warrior build?
Although, I don't have an allegiance title with the Kurzicks, so I'd have to farm faction to get the PvE skill...
You only need 1 allegience title, Kurzick or Luxon.

Rac's build is in the "My Paragon's Buddies" thread in this section (should be a few down)

And yes, I forgot the interupt/hex removal problem with sab. I have a 3 hero build that drops the Resto Necro for a Mesmer, and tweeks the SS and MM a bit (very mild). Works fairly well, but fell down in areas where you needed direct damage (Heart of the Shiverpeaks boss).
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Old May 01, 2008, 02:15 AM // 02:15   #24
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Originally Posted by Marverick
Even at 0 healing prayers (although you will have spare points in there) [skill]Resurrection Chant[/skill] > Resurrect any day.
Personally, I say its matter of opinion, resurrect has a farther distance and gives more energy when you can only put 3 into healing, although less health at times, but thats why I disable all rezes until battles over *excluding hard missions where they people need to be rezed immediately*.

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The minion bomber is fine, Shambles work quite well unless you really need Remove Hex or something.

However, 4 minions on the other bar? WTF? First of all, Flesh Golems suck. Secondly, run either Fiends + Shambles or Fiends + Horrors. Not all 3.
Flesh Golems sucking is your own opinion, I know many people who are good at making builds who take Flesh Golem, Jagged Bones, and Order of Undeath over any other elite skill, usually Flesh Golem being first unless they run a bomber.

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Hero AI is consistent, you know. You can't "train" your hero Monk to use ZB when target > 50% health. And it's not just a rumor that heroes use ZB indiscriminately, they DO.
I never said I "trained" my monk, I just said that I only notice my monk use Zb on targets with less then 50% health. I can't explain why, but thats how it works for me for some reason.

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Rebirth sucks in every way, especially on a hero. The point of rebirth is (in missions only) to be able to run away and res your team to prevent being booted back to outposts. Do you expect your hero to do that? You shouldn't even have rez on monks; if they pause to rez someone then more people will probably die due to the lack of healng/protting from that inactive monk.
As stated above in this post, I disable rezes until needed. Also, if my party is near wipe, if my monk still lives I flag it back.



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Oh and a superior rune on a Monk? yeah, ok.... now I understand how you derived all of your comments
I only use a sup rune because I got it from a drop and didn't feel like changing it out for a major.

Again, I put those builds up to help others and they DO work for me AS THEY ARE and yet all I get is ridicules.
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Old May 01, 2008, 09:56 AM // 09:56   #25
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Originally Posted by DarkSpirit
It also doesn't have interrupts and hex removal, the two things that falls nicely on a mesmer hero, so sometimes I replace the SS N/Rt with a mesmer instead.



Actually I find Sab's build to be less area dependant than Rac's. Rac's build works very well in physical friendly areas but having 3 Paragons+1 non-attacking D/N, expose yourself to the huge number of shutdowns against a physical class like blind, anti-adrenaline skills, shout hexes, attack speed hexes, blocking, miss hexes, etc. And the D/N gets targeted alot due to the huge life sac to maintain DF/OOP, when D/N dies or she is busy kiting your Paragons' effectiveness go down.
Ah, okay... I'm still working my way through the EOTN story line with the R/P P/W Mo/Me RC mentioned above, yes, the old nerfed hero build. Until I can get my third necro, or a bunch of paragon heroes, I'll probably be using what I have now.
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Old May 01, 2008, 04:33 PM // 16:33   #26
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Quote:
Originally Posted by Bront
And yes, I forgot the interupt/hex removal problem with sab. I have a 3 hero build that drops the Resto Necro for a Mesmer, and tweeks the SS and MM a bit (very mild). Works fairly well, but fell down in areas where you needed direct damage (Heart of the Shiverpeaks boss).
Yeah I wonder why you would replace the efficient spike healer. I would think the easiest necro to replace would be the SS necro which carries a standard SS, Barbs, Enfeebling Blood, Rip Enchantment. These skills have many alternatives and are not as essential.

Last edited by DarkSpirit; May 01, 2008 at 04:38 PM // 16:38..
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Old May 01, 2008, 09:50 PM // 21:50   #27
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Originally Posted by Azazel The Assassin
Personally, I say its matter of opinion, resurrect has a farther distance and gives more energy when you can only put 3 into healing, although less health at times, but thats why I disable all rezes until battles over *excluding hard missions where they people need to be rezed immediately*.
Ressurect returns the target to life with 0 energy and 25% health. It has never returned energy.

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Flesh Golems sucking is your own opinion, I know many people who are good at making builds who take Flesh Golem, Jagged Bones, and Order of Undeath over any other elite skill, usually Flesh Golem being first unless they run a bomber.
I'll quote wiki on this one, let others make the call:

Quote:
Originally Posted by Wiki
-Against a 60 AL foe, level 26 Flesh Golems do 58-135 damage, including critical hits. The critical hit rate and specific critical and non-critical damage ranges are currently unknown.

-Level 18 Bone Fiend damage versus an AL60 target in the Isle of the Nameless ranges from 17 to 49 including both critical and non-critical hits, with a mean damage of 27.5. The critical hit rate and specific critical and non-critical damage ranges are currently unknown.

-Flesh Golems attack roughly once every 3.17 seconds (30 attacks in 95 seconds).

-Bone fiends attack roughly 1 attack per 1.9 seconds (30 attacks in 58 seconds).
http://guildwars.wikia.com/wiki/Minion
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Old May 01, 2008, 09:55 PM // 21:55   #28
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Originally Posted by Washi
You gotta be kiddin

[skill]holy spear[/skill] is on my bar 90% of the time. There are minions or spirits almost everywhere and that skill just wtfpwns. Stone Summit in Slavers' just melt.
Totally agreed, Holy Spear is a wonderfull skill to use in PvE.

In the rest yeah, the builds you asked about are way outdated now, the most aweasome things are Rac's and Sab's, they work wonderfully in PvE without any downside. Sab's usually lacks hex removal though, but in mmy oppinion hex removing skills on henchie monks are enough, hexes are not too dangerous/common in PvE anyway compared to conditions.

~Super Igor ~
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